Abstract
The current advancement in computational technologies in education
and learning techniques is being profoundly altered by artificial
intelligence and machine learning. Students are encouraged to learn
on their own. To provide personalized learning experiences, this study
introduces an AI-driven adaptive learning system that combines
generative AI (GPT model) with Q-Learning, a powerful reinforcement
learning algorithm. Depending on the learner’s success, the
experimental system adjusts the context order and the level of difficulty
(Easy, Medium, Hard) of the questions. The constant accessibility of
various e-learning platforms is a major benefit. The in-memory
backend of the system enables simple and quick changes. Additional
relevant ideas and perspectives on the topic might be offered. This
improves cognitive function, which in turn improves performance and
learning. Numerous gamification elements are integrated into the
system, such as badges that may be earned and leaderboards that show
individual performance indicators. The goal is to increase general
enthusiasm. The simulated evaluation demonstrates improvements in
adaptive sequencing, response latency, and mastery metrics under
controlled conditions. Compared to conventional e-learning
techniques, this method increases student engagement in the learning
process and promotes higher knowledge retention. This study offers a
scalable competency-based framework that promotes learner-centered,
data-informed instructional models in academic and professional
training settings by methodically evaluating the combination of
educator-led knowledge with AI-driven flexibility.
Authors
Vinit Kumar Shukla1, Seshaiah Merikapudi2
Nagarjuna College of Engineering and Technology, India1, S.J.C. Institute of Technology, India2
Keywords
Q-Learning, In-Memory Architecture, Adaptive Learning, Gamification, Knowledge Retention